← Back to feed
Adventurers' Guildhouse
U#3001994
LEG· LegendsTom Wänerstrand
In your boards · 0

Not saved yet.

Adventurers' Guildhouse

Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Format legality
CommanderModernLegacyVintagePioneerStandard
Alternate printings · 1
Price across printings

Not enough price data.

More like Adventurers' Guildhouse

Played in similar decks

______
A-Town
Abstergo Entertainment
Abundant Countryside
Access Tunnel
Accursed Duneyard
Adventurer's Inn
Aether Hub
Ally Encampment
Amonkhet Raceway
Ancient Tomb
Ancient Ziggurat
Animal Sanctuary
Arcane Lighthouse
Arch of Orazca
Archaeological Dig
Archway Commons
Arena
Arid Archway
Arid Mesa
Artifact Unknown Shores
Artist Alley
Ash Barrens
Avengers Tower
Avishkar Raceway
Azor's Gateway // Sanctum of the Sun
Bad River
Baldur's Gate
Bant Panorama
Barry's Land
Base Camp
Basilisk Gate
Baxter Building
Bazaar of Baghdad
Big Apple, 3 a.m.
Blast Zone
End of related cards