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Into the Story: Assassin Edition
C#12024
MACR· Assassin's Creed Minigames
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Into the Story: Assassin Edition // Story Beats

Into the Story: Assassin Edition

Card

OBJECTIVE:

Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration.

GET READY:

Open two boosters for each player and remove any cards without magic card backs.Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.

LET'S PLAY:

Go through the beats of the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.

Story Beats

Card

INTRODUCTION

• Setting: a land

• The protagonist: a creature

• Why the protagonist is at the location: a noncreature card

• The villain: another creature card

ACTION

• The protagonist recruits allies: two creature cards

• The protagonist and allies get stronger: a noncreature card

• Take down the henchman: a creature card and a noncreature card

• An unavoidable death: choose one of the allies

• Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card

RESOLUTION

• Confronting the villain: a noncreature card

• The final assassination: choose one of the allies and a noncreature card

• Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?

TO WIN:

After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.

Format legality
CommanderModernLegacyVintagePioneerStandard
Alternate printings · 1
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